A creative amateur, development professional, Sam is all about software and stories.
You can find his creative steampunk works at Citizens of Antiford ( his profile ) where he co-runs a writing and creativity community. This community's games can also be found on itch, all of which he's been involved in some way (as release engineer).
You can find his public software projects on his GitHub.
He's used engines such as ImpactJS, Unity and Godot. He's a big fan of both Ink and virtual reality. He's worked with Aseprite, GIMP, and Krita for simple art and Audacity for simple audio work. Will learn Blender one of these days, but is comfortable with Fusion 360 because of 3D printing. Big fan of open-source and Linux; he's helped and is willing to help anyone with testing and packaging their games for Linux.